![]() Quote from: turnip on October 07, 2013, 07:27:20 PMAs far as Bestiality, there should probably be something in the options menu. Essentially the gist of what I'm saying is: don't add it just to add it. The issue I have isn't some ridiculous moral objection, quite the opposite it just doesn't add much to the game (even social interaction) that can't be introduced through other means. Haha speaking as an ancient history major there are so many things I'm tempted to nitpick in that comment, but leaving that aside I never expected anything other than a bland 2D sheet-ruffling animation (though by-the-by Mass Effect's scenes are hardly what I'd consider full-on lol). I don't want to see Dave humping a muffalo. Not including sex would be a mistake.Īs far as Bestiality, there should probably be something in the options menu. We don't need to see two cartoon characters having a full-on mass effect sex scene, a sims-esque bed ruffling would be fine. Adding sex into the game increases the realism and potential tension in the group. Conspiracies, plots, rivalries, betrayals, and friendships have been born of sex since bloody well Babylon. The game would be made more interesting with the involvement of sex. Haha kinda yeah, because they add something to the game beyond unnecessary realism. “Clanfolk is an ambitious and complex colony sim that will benefit from a long period of support and expansion in Early Access.Quote from: Pheanox on October 07, 2013, 07:15:16 PMīut murder, slavery, and drug use are a-ok! How is the full version planned to differ from the Early Access version? “Clanfolk will be in Early Access for at least half a year, but very likely much longer depending on how the design develops with player feedback.” Everyone plays Clanfolk a little differently and I want to spend the time to make the game fun for each playstyle.”Īpproximately how long will this game be in Early Access? I love considering and implementing ideas from players, and the community feedback from Early Access will help make Clanfolk a better game. “We plan for the full version of Clanfolk to have additional content influenced by community feedback during the Early Access period. What is the current state of the Early Access version? The goal will be to continue to make the homestead feel more and more alive, and give the player even more reasons to care about each family member’s life and future.” #RIMWORLD TRAITS FULL VERSION# “The Early Access version is fully playable and has all the content described on the Steam page. How are you planning on involving the Community in your development process? “The price will likely increase during the Early Access period as new features are added.” Will the game be priced differently during and after Early Access? One thing not present in Early Access (and therefore not mentioned in the Steam page either) is combat – the focus is squarely on survival against the elements.” The seasons and core gameplay are all present, allowing you to have an open-ended experience where you can take your clan in many different directions to flourish over the generations. “I am very active on our Discord, and I also will look to the Steam forums for player feedback and ideas. ![]() I want to hear all suggestions, bug reports, and player experiences in order to make Clanfolk a better game together. EA Roadmapīelow is an idea of what I am currently prioritizing. Please keep in mind that Clanfolk's development has always been quite dynamic. So this road map is not set in stone and the order may change, but as of right now these are the high level items that I want to tackle the most. Right now the first 2 years are a very solid experience. ![]() A big part of Early Access will be developing the long term challenges for year 2+Īfter 2 years, if your Clan survives, your homestead will be in very good shape, and I want to start adding more events to the world to modify day to day life. Here is a current list of ideas that I am sure will be expanded on. I would love to hear your ideas on this too. Modding is going to be a very important feature in Clanfolk's development. The modding tools will come online over time as the code base settles.
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